Circus Slot
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Youve
never played anything like
The Circus
Roll up, roll up! Welcome to the Circus, the spectacular
slot game like nothing youve ever seen before.
Combining
the best elements of slots and games, Circus is the
worlds first role-playing slot title. Choose
from four memorable characters with varying abilities
and unique storylines to take you through your cash-grabbing
circus adventure.
Every
feature in Circus has been made bigger, better and
more exciting than other slots, especially with the
inclusion of 16 dazzling bonus games. Step into the
shoes of the lion tamer, magician, acrobat and many
other classic circus roles as you try to win all the
big money up for grabs.
The
more you play, the more youll unlock. Discover
thrilling plot developments, enjoy more rewarding
bonus games and increase your abilities to raise your
win multiplier for huge cash prizes.
Circus
saves your game progress as you go, meaning you can
return any time and continue where you left off. You
can even start a second, third or fourth adventure
with a different character.
This
revolutionary game takes slots to a whole new level.
Make a deposit and play now for an experience youll
keep coming back to again and again. Play it now by
PartyCasino.com
software, or play instantly in your browser
Youll
be amazed at the Circus. Try the greatest spectacular
on earth today.
Game
Objective:
Circus
is a five-reel, twenty-payline slot game with 16 features.
3 or more scattered Big Top symbols anywhere in view
trigger and award one of the sixteen features. At
the start of the game (when opening the game), player
needs to select one character from the 4 characters
available in the character selection screen. Player
can change the character from within the game. Each
character is independent of others. Once a particular
feature game is played for a particular character,
it cannot be played again until all 16 features are
played for the respective character.
Game
Information:
The
minimum bet amount is $0.01 USD and the maximum bet
amount is $1000 USD.
How
to play:
Setting
'LINES': Twenty lines are selected by default. Lines
can be changed by clicking < and > buttons available
to the Left & Right of the 'LINES' indicator on
the game screen respectively. Selected lines are lit
and unselected lines are not lit. Player can also
select/deselect lines by clicking on the desired line
number at the end of the lines.
Setting
'BETS': When you enter the game, a default bet of
$0.25 per line is set for all 20 lines, resulting
in a total bet of $5.00. You can choose to increase
or decrease the bet per line by using the < and
> buttons available to the Left & Right of
the 'BET' indicator on the game screen respectively.
If your game balance is less than $5.00, the system
will automatically adjust the bet to the next highest
possible amount.
Max
Bet: To play with 20 lines and $50.00 bet per line,
click on 'MAX BET'. If your game balance is not sufficient,
this option is disabled.
The number of selected lines is multiplied by the
'bet per line', and the total bet amount is displayed
in the 'TOTAL BET' meter, which is located at bottom
left of the game screen.
RULES:
Game rules can be viewed by clicking on 'RULES' button
which is located to the left of the reels, above the
'TOTAL CREDITS 'meter. Bonus rules can be viewed by
clicking on 'BONUS RULES' button. You can go back
to the game by clicking on the 'BACK TO GAME' button.
'PAYTABLE':
The 'PAYTABLE' can be viewed by clicking on the 'PAYTABLE'
button located below the 'RULES' button on the game
screen. To calculate the payout amount, multiply the
respective prize with the bet per line. Note that
to calculate the payout for scattered Big Top symbol,
multiply the respective prize with the total bet.
You can go back to the game by clicking on the 'BACK
TO GAME' button.
SPIN:
Click on SPIN to start spinning the reels.
After the reels stop spinning, any winning combinations
on the selected lines, or any scatter wins, will be
paid according to the paytable.
Result: Any wins are indicated by their paylines highlighted
and symbols animating or, in the case of a scatter
win, by the symbols animating. The individual line
wins are shown at the end of each winning line.
PAID: Total win amount is shown in the ticker area
under the five reels.
Click on 'GAME LOGS' to view the logs of the games
you've played.
Click on 'REBUY' to buy more credits into the game
from your PartyAccount.
Click on 'EXIT GAME' to leave the game and return
to the lobby.
The game rules are identical in both real money and
play money modes.
Character Selection: At the start of the game (when
opening the game), player is required to choose one
of the 4 available characters. Player can change the
character at any time from within the game when the
game is not in progress. To change the character,
mouse-over on the character image at top left corner
of the game screen. A short story for the current
character is displayed with 'CHANGE CHARACTER' button
at the bottom. Click on this button to go to the character
selection screen.
Each character has 4 abilities: Strength, Courage,
Balance, and Showmanship. Each character has a core
(main) ability as follow.
FENCHURCH - His core ability is Strength.
IGGY - His core ability is Courage
NADIA - Her core ability is Balance
MR.BLINKY - His core ability is Showmanship.
Each character is given 2 points for his/her core
ability by default. Ability points are shown at top
right corner of the game screen. Ability points are
also shown on the character selection screen.
There are two ways to increase ability points:
By
completing a SUCCESSFUL feature related to the respective
ability. There are 16 features in this game: 4 features
for Strength, 4 features for Courage, 4 features for
Balance, and 4 features for Showmanship. To identify
which feature belongs to which ability, refer to the
Bonus Rules screen.
When a particular symbol related to the respective
ability appears ANYWHERE on the screen.
Each character and his/her ability points are retained
although the game is closed and/or the player logs
out.
Once a particular ability has reached the maximum
(20 points), if the respective ability symbol appears
anywhere on the reels and/or if the player successfully
completes one or more feature that is related to the
respective ability, then no additional point is awarded
for the respective ability until all four abilities
reach 20 points each and all 16 features are completed
which would reset all ability points to their default
values.
Each character has 16 chapters for his/her story.
By default 1 chapter is available and the other 15
chapters are locked. Each time a feature is completed,
a chapter is unlocked (except for the very first feature
completed, which does not unlock a chapter). After
all 16 features are completed and reset, all 15 chapters
are locked again, leaving only 1 default chapter unlocked.
Ability
Multiplier: All wins (except feature wins) are multiplied
by the ability multiplier shown at top right corner
of the game screen. This multiplier starts from 1
and increases up to 5. Increment of this multiplier
depends on the ability points. For example: if 3 abilities
have reached multiplier value of 2 and one ability
is at multiplier value of 1.5 then the final multiplier
is 1.5. Other examples: When all four abilities have
2 points each, then the ability multiplier increases
to 1.5 and when all four abilities have 4 points each,
then the ability multiplier increases to 2.
Ability
multiplier is character-specific and is retained along
with the character and his/her ability points. Ability
multiplier is reset back to 1 once all four abilities
have reached 20 points each and all 16 features have
been completed.
Amounts of $0.005 and above are rounded up, below
are rounded down, to the nearest currency unit.
Feature
Triggering: Three or more scattered Big Top symbols
anywhere on the reels trigger and award one of the
16 Features. A successful feature awards a cash prize
and increases the respective ability point by 1 and
an unsuccessful feature awards only a cash prize.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game. At the end of
the feature, result screen will be shown showing the
feature win amount. Click on 'CONTINUE' button to
navigate to the main game screen.
Repeat Bet/Change Bet: If you have already bet, the
settings selected will be automatically carried over
to the subsequent spin. Simply click on 'SPIN' to
play with the same bet again. To change your bet,
use the < and > buttons to the left and right
of the 'BET' or 'LINES' indicators as explained above.
Total Credits: Your remaining game balance, after
you have placed the desired bet, is shown in 'TOTAL
CREDITS' meter.
Your current game balance is the sum of the amounts
displayed in the 'TOTAL CREDITS' meter and the 'TOTAL
BET' meter.
'AUTOSPIN':
You can make use of this feature to choose amongst
the various options for 'hands free' game play. Options
available under this feature are:
Number of spins: The game will automatically spin
for the number of spins selected from the drop-down
menu.
Spin till win is equal to or exceeds: The game will
automatically spin until the win amount is equal to
or exceeds the amount selected from the drop down
menu.
Spin till any win: The game will automatically spin
until the next win.
Spin till feature trigger: The game will automatically
spin until the next feature is triggered.
Spin till my balance exceeds or equals to: The game
will automatically spin until the game balance is
greater than or equal to the amount entered. Note
that 'game balance' implies the sum of the amounts
given under 'TOTAL CREDITS' meter and 'TOTAL BET'
meters.
Spin till my balance falls below or equals to: The
game will automatically spin until the game balance
is less than or equal to the amount entered. Note
that 'game balance' implies the sum of amounts given
under 'TOTAL CREDITS' meter and 'TOTAL BET' meters.
Play faster: This option lets you play faster than
usual by reducing the break time. You must choose
at least one of the other available Autospin options
to play with this option.
Click on 'STOP SPIN' button to deactivate AUTOSPIN.
While AUTOSPIN is in progress, you can stop it by
clicking on the 'STOP SPIN' button. If spin is in
progress, AUTOSPIN will be stopped after completing
the current spin, otherwise AUTOSPIN is stopped immediately
and normal game is restored.
Game
Rules:
Play
1 to 20 lines.
LINES can be changed by using the < and > buttons.
BET amount can be changed by using the < and >
buttons.
SPIN begins the game with the currently selected BET
and LINES.
BET MAX selects 20 lines and maximum bet per line.
Payouts are displayed on the PAYTABLE.
Payline wins are multiplied by the amount bet per
line.
Highest win amount is paid on each selected payline.
Coinciding wins on different lit lines are all added
to your total.
Scatter wins are multiplied by total bet and added
to payline wins.
All wins occur on selected paylines only, except for
scattered Big Top which pays anywhere in view.
Feature wins are added to scatter and payline wins.
All symbols pay from left to right only except Scattered
Big Top symbol which pays anywhere.
Wild Ring Leader symbol appears only on reels 1, 2,
3, 4 and substitutes for all other symbols and works
only in conjunction with all other symbols, except
the Scattered Big Top symbol.
Malfunctions Voids all Pays and Plays.
Feature
Games:
Find
below all feature games and their functionalities.
Pyramid
Of Peril: The player's character holds up a human
pyramid. The player picks a spot for the next acrobat
to jump onto. A maximum of 9 chances are given to
the player to form the pyramid.
Each acrobat awards a cash prize, regardless whether
or not the acrobat collapses the pyramid.
This cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
If all acrobats jump up without collapsing the pyramid
then the feature is a success.
If the pyramid collapses in any of the 9 chances,
then the feature is a failure and the feature game
ends. Player is awarded the accumulated cash prizes.
Successful feature awards 1 ability point for Strength
along with the accumulated cash prizes.
Human Cannon Ball: The player selects how much gunpowder
to use in the cannon. Player's character is then launched
across the circus ring. The objective is to land in
the safety net.
Player needs to select one of 3 gunpowder options.
Cannon starts moving.
Click on 'FIRE' button.
Clown lights the fuse and the cannon fires.
Player's character is launched across the circus ring
towards the safety net.
If the character lands in the safety net, then the
feature is a success and 1 ability point is added
for Courage. Player is also awarded a cash prize.
If the character misses the safety net, then the feature
is a fail and only cash prize will be given.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
The Clown Car: The player selects 5 clowns to get
into the car.
Player selects 5 clowns.
Each clown walks to the car and gets in.
Each clown selected awards a cash prize.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
After all 5 clowns get into the car, the car drives
off.
If the car is still in one piece, the feature is a
success and 1 ability point is awarded for Showmanship
along with the accumulated cash prizes.
If the car falls apart, then the feature is a failure
and player is awarded only the accumulated cash prizes.
Traverse The Tightrope Of Terror: The character is
required to ride a bike across a tightrope to a safe
platform.
Player pulls back and releases the plunger.
Clown kicks the character on the bike.
The feature is a success if the character stops on
the safe platform.
The feature is a failure if the character falls off
the tightrope.
If the feature is a success, 1 ability point is awarded
for Balance along with a cash prize.
If the feature is a failure, only cash prize will
be awarded.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
Propel The Perfect Pies: In this feature the player
throws custard pies at various clowns.
The player chooses a clown to throw a pie at.
The pie will either hit the target or miss.
Each pie thrown wins a cash prize, regardless whether
it hits the target or not.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
The player is given a total of 3 pies to throw.
If all 3 pies hit the target then the feature is a
success and 1 ability point is awarded for Showmanship
along with the accumulated cash prizes.
If any one of the 3 pies misses then the feature is
a failure and the feature game ends. The player wins
only the accumulated cash prizes.
Punishing Pull of Pain: The character has to drag
a heavy object across a distance. Press Z and X keys
on keyboard continuously to move the character.
Player selects an object from the possible choices.
Player is required to press Z and X keys on keyboard
continuously to pull the object across the course.
If the character gets to the finish line, the feature
is a success and player is awarded 1 ability point
for Strength, as well as a cash prize.
If the character collapses while pulling, then the
feature is a failure and the player is awarded a cash
prize only.
Cash prize is based on a random multiplier, multiplied
by the total bet of the triggering game.
Death Drop of Doom: The character has to ride a motorbike
across the ring of fire and land on the other side.
The revs of the bike are shown.
Player presses 'GO' button.
The character then goes down the ramp and makes the
jump.
If the character successfully lands on the other side,
then the feature is a success.
If the feature is a success, 1 ability point is awarded
for Courage along with a cash prize.
If a feature is a failure, player is awarded a cash
prize only.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
Towering Trapeze: Two trapeze artists are swinging
on trapezes with player's character being held by
one of the trapeze artists. The character jumps between
the 2 trapeze artists, winning a cash prize for each
jump, whether it is successful or not.
Player's character is shown being held by one of the
trapeze artists, with them swinging backwards and
forwards.
The player presses 'GO' to jump between the 2 trapeze
artists.
Each jump gives a cash prize.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
Player gets to jump a maximum of 3 times.
If all 3 jumps are successful then the feature is
successful and 1 ability point is awarded for Balance
as well as the accumulated cash prizes.
If the character falls, then the feature is a fail
and the feature ends. Player is awarded the accumulated
cash prizes only.
Escapologist: The character is tied and suspended
above a tank full of electric eels, with a candle
burning the rope. Press Z and X keys on keyboard continuously
to try to escape.
Player's character is tied and suspended above the
tank.
Press Z and X keys on keyboard continuously to try
to escape.
The feature is a success if the character escapes
and leaps to the floor before the candle burns through
the rope.
The feature is a fail if the candle burns through
the rope and the character falls into the tank.
A successful feature awards 1 ability point for Courage
along with a cash prize.
If the feature is a failure, player is awarded a cash
prize only.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
Lion Tamer: The character places his/her head inside
the lion's mouth.
Click on 'INSERT HEAD' button to place the character's
head inside the lion's mouth.
The character's head would stay inside the lion's
mouth until:
'REMOVE HEAD' button is clicked.
'REMOVE HEAD' button can be clicked at any time. When
this button is clicked, the lion would bite and the
character would either successfully or fail to pull
out his/her head before the lion closes its mouth.
The lion gets bored and bites.
If the player does not click on 'REMOVE HEAD' button,
the character's head would stay inside the lion's
mouth until the lion gets bored and bites. When the
lion bites, the character would automatically try
to pull out his/her head before the lion closes its
mouth.
For every three seconds the head is inside the lion's
mouth, a cash prize is added to your total. Cash prize
is also awarded when the lion bites, irrespective
of whether or not the character successfully pulls
out his/her head before the lion closes its mouth.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
If the character successfully pulls out his/her head
before the lion bites and closes its mouth then the
feature is a success and 1 ability point is awarded
for Courage along with the accumulated cash prizes.
If the character's fails to remove his/her head before
the lion closes its mouth, then the feature is a failure
and only the accumulated cash prizes is awarded.
The Horse Ride: The character rides a horse, doing
acrobatic tricks, as chosen by the player.
The character is shown riding a horse.
Player chooses a trick, which the character performs.
Player chooses 2 tricks to perform from the available
3 tricks.
Cash prize is awarded for each trick, regardless whether
or not the character successfully performs the trick.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
If all 2 tricks are performed successfully without
falling off then the feature is a success, awarding
1 bonus ability point for Balance and the accumulated
cash prizes.
If the character falls off during any trick, the feature
ends and is a failure, awarding only the accumulated
cash prizes.
Muscle Machine: Player uses one of the available tools
to ring the bell at the top.
Player selects a tool from the options available.
Player is given a single chance only.
If the bell is hit/rung, the feature is a success
and 1 ability points is awarded for Strength along
with a cash prize.
If not, then it is a fail and player is awarded a
cash prize only.
Miraculous Magician: The character is dressed as a
magician and picks objects from a magic hat. Player
is given 3 chances in the feature.
Player clicks the magician hat and an object is pulled
out, each awarding a cash prize.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
If the character pulls out a Flower Bunch or Rabbit,
then it is a success.
If the character pulls out an object other than a
Flower Bunch and Rabbit then it is a failure and awards
only the accumulated cash prizes.
Successful feature awards 1 ability point for Showmanship
and the accumulated cash prizes.
Jollying Juggler: The character has to juggle various
items while on a cycle.
The feature starts with the character paddling on
a cycle juggling 3 small balls.
Player picks 3 items and each of the items is thrown
up in the air to the character to juggle.
Cash prize is awarded for each item thrown, regardless
whether or not the item is successfully juggled.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
If any object causes the character to fall from the
cycle, then it is a fail and player is awarded only
the accumulated cash prizes.
If all 3 objects are juggled successfully, then feature
is a success and 1 ability point is awarded for Balance
along with the accumulated cash prizes.
ARM-Wrestle Challenge: The character arm-wrestles
a strongman. Press Z and X keys on keyboard continuously
to arm-wrestle the opponent.
The character's arm is shown in the starting position
to arm-wrestle.
Press Z and X keys on keyboard continuously.
If the player wins, the feature is successful else
failure.
If the feature is successful, the player is awarded
1 ability point for Strength as well as a cash prize.
If the feature is a failure, the player is awarded
a cash prize only.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
The Knife Thrower: Player is given 3 knives to throw
at a spinning board with a clown.
The character's hand is shown holding a knife.
Player uses a crosshair to choose where to aim.
The knife will either hit the board or miss the board.
Cash prize is awarded for each throw, whether or not
the knife hits the board.
Cash prize is based on a random multiplier, multiplied
by total bet of the triggering game.
If a knife misses the board, the feature is a failure
and is over. The player is awarded accumulated cash
prizes only.
If all 3 knives hit the board then the feature is
a success and 1 ability point is awarded for Showmanship
as well the accumulated cash prizes.
Special feature: Once all 16 features are completed
for a particular character, a special feature is automatically
triggered, awarding a cash prize. Cash prize for this
special feature is based on a random multiplier, multiplied
by the current total bet. The cash prize is shown
on a window which pops-up after the 16th feature is
completed. Click on 'PLAY AGAIN' to navigate back
to the main screen. All 16 features are reset and
can be played again.
Maximum cash prize for each feature: You can win up
to the amount specified in the table below for each
feature.
Paytable:
Click
on 'PAYTABLE' button in the main game screen, game
will navigate to Paytable screen.
Payout rules are the same for all four characters.
The
theoretical return to player of this game is 95%.
Adding
funds to your PartyAccount
To
add funds to your PartyAccount, click on 'DEPOSIT'
in the 'Cashier' menu, then select the desired deposit
option (Play Anywhere clients) or click on 'DEPOSIT'
in the 'Cashier' option on left panel in Main Lobby,
then select the desired deposit option (Download clients).
You can also add funds to your account by clicking
on 'REBUY' on the game screen and then clicking on
'CASHIER'. The time taken to transfer funds and the
fees charged will vary depending on which deposit
option you choose.
What
do I do if I reach my betting limits?
If
your game balance drops below the minimum bet, Buy-In
window will be automatically presented.
To
add funds to your PartyAccount, click on the 'DEPOSIT'
option in the 'Cashier' menu in the Main Lobby (Play
Anywhere clients) or click on 'DEPOSIT' in the 'Cashier'
option on left panel in Main Lobby, then select the
desired deposit option (Download clients), or click
the 'CASHIER' button in the 'Buy-In' window of any
game.
I
could not complete the game. What should I do?
If
you get disconnected in the middle of the base game,
the software will automatically complete the game
for you. You will be able to find out the result by
clicking on the 'Game Logs' button once you have logged
back in.
If
you get disconnected after triggering the Feature
or in the middle of the Feature, on reconnection the
software will automatically start the Feature, if
not already started, or resume from where it was disconnected.
If
you are still having problems, please contact our
24/7 Customer Care team.
Circus
Circus Hotel Casino
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Travel and Tourism
Media
is often described as a "media circus",
and Media Man Australia does enjoy a circus type atmosphere
at times, in addition to representing some individuals
and acts that would be at home in the world's finest
circuses. We didn't quite run away and join the circus,
as the expression goes, but we have a business division
that resembles a circus or carnival atmosphere.
The
performers and entities listed in this directly have
been hand picked, and have been included after careful
consideration.
Performers
Harpo
The Clown
Chicken
Man USA
Circus
Moulin
Rouge
Cirque
du Soleil
Ringling
Bros.
Circus
Royale
Fruit
Fly Circus
Promoters
Media
Man Australia
EventsLeader.com
Jacobsen
Entertainment
World
Wrestling Entertainment
CJW
Championship Jelly Wrestling
Articles
The
Great Aussie Promoters
The
Greg Yankee Promoters
The
Great Showman Dead - Last Hours of the Life of Phineas
T. Barnum
Interviews
Paul
O'Neill
Kevin
Jacobsen
David
Little Wolf
Media
Websites
The
Media Circus
Websites
Australian
Government Culture and Recreation Portal
Media,
Entertainment & Arts Alliance
The
Barnum Museum
Zoos
Victoria
Taronga
and Western Plains Zoos
Circus
News
Media
Man Australia
Events
Entertainment
Contact
Us
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